![]() Number of frames the character recovers before ( +) or after ( -) the opponent.īlock Advantage x ~ y means the move has different frame advantage depending on range. Hit Advantage x ~ y means the move has different frame advantage depending on range. Recovery Number of frames past its active frames for the move to end and the character to recover unless the move is canceled. Number of frames the move is active, meaning able to connect, for. Startup Number of frames for the move to become active, first active frame included.Īctive x, (y), z means the move has two hits. Whether this move is special or super cancelable. Throws and unblockables will stay empty.Ĭancel (1) means only the first hit is cancelable, (2) the second, No bracket means the entire move has to be blocked said way. Guard (1) means only the first hit has to be blocked that way, (2) the second, ![]()
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